Making matters worse, the UI is horribly laggy and unresponsive to boot. I'd never call a developer lazy, because the fact any game gets made is a miracle, but this almost makes me reconsider that stance. The ability to spend actual money was removed, but you can still call up a magical storefront at any time and buy stuff from it. So they removed that from the PC version, right? Wrong. The iPad version had a microtransactions store where you could spend real-world money on weapons and upgrades. It simply isn't worth playing.Īmazingly, it gets worse. I reviewed it for another outlet at the time and gave it 40/100, which looking back was incredibly generous. All these combined with robotic animations, flimsy gun combat, floaty movement, and a general lack of polish makes The Fall wholly unsatisfying to play on a PC. I get why they'd do this on mobile, having limited memory to work with, but on PC? Baffling. You don't have to worry about moving them out of sight of enemies and security cameras. When you kill someone, the body just vanishes. But playing with a mouse and keyboard on PC, it's an actual joke how easy the game is. When you were wrestling with the sluggish touchscreen controls on mobile, this was quite helpful. The AI is hilariously bad, patrolling in slow, predictable patterns, standing motionless in firefights, and generally displaying a total lack of awareness of its surroundings or the player's actions. It might be vaguely reminiscent of Human Revolution at first, but minutes in you realise that this is a shallow facsimile, heavily hamstrung to function on an iPad. It was stunningly bad, and I can't believe Square Enix tried to get away with it. Very little effort was made to enhance the game for PC, and its mobile roots were glaringly obvious-from the low-poly models and small levels, to the blurry textures and on-screen prompts lifted directly from the iPad version, despite showing touchscreen gestures. The Fall is one of the worst ports in PC gaming history, and that's saying something on a platform that is notorious for shoddy, half-arsed ports of console games. But then someone at Square Enix-probably an out-of-touch executive with dollar signs flashing wildly in their eyes-decided it would be a good idea to port it to PC. Playing 'proper' games on a phone or tablet was still a novelty in the early 2010s. It wasn't great, but it did a decent enough job of translating the Human Revolution experience to mobile devices, which back then were a lot less powerful than they are today. In 2013, when Square Enix still gave half a shit about Deus Ex, it released a spin-off for iPad called The Fall.
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